This Prop is 1of 3 of my Entrys for the Artstation Challenge - Grand Space Opera: Light Age - Prop Art (rendered).
Blockout and unwrapping a base mesh in 3ds Max.
Import base mesh into Zbrush and sculpting the high poly Mesh Baking and Texturing in Substance Painter.
Rendered in Marmoset Toolbag 4.
Presentation in Photoshop.
Concept Artist: 'Steven Grech' artstation.com/stevengrech